hearthstone

An aggro deck, also known as an aggressive deck or rush deck, is a deck that takes an 'aggressive' approach of dealing damage to the opponent as quickly as possible, generally through the summoning of a large number of low-value minions and the use of direct damage spells and Hero Powers. Aggro decks rely on explosive damage in the early game in order to surge to victory before the opponent has time to counter them. Aggro decks emphasise face damage over board control, often ignoring the opponent's minions entirely. The most aggressive and single-minded aggro decks are therefore known as face decks, as in Face Hunter.

The aggro deck is the opposite archetype to the control deck, which seeks to control the board or otherwise survive long enough to triumph in the late game through powerful but expensive cards or complex combos. With their small minions and focus on the early game zoo decks can resemble aggro decks, but have a slightly less single-minded focus on damage, preferring to switch to a purely aggressive stance only once their control of the board is complete, or victory within reach.

Strategy

Rock, paper, scissors

Main article: Deck type#Rock, paper, scissors

In theory aggro decks beat midrange decks, and control decks beat aggro decks.

Aggro decks are considered strong against midrange decks due to their speed, defeating the opponent before they are able to stabilize. Control decks seek to control the board with a lot of removal and Taunts, as well as healing, and thus tend to thwart the short-lived momentum of aggro decks.

While aggro decks should almost always play as aggressively as possible, there are some exceptions, most common in control decks. Decks using Ashes of OutlandBasicBlackrock MountainClassicHero SkinsNaxxramasDemon Hunter InitiateDescent of DragonsFestival of LegendsForged in the BarrensFractured in Alterac ValleyGalakrond's AwakeningGoblins vs GnomesLegacyLegacyJourney to Un'GoroKnights of the Frozen ThroneKobolds & CatacombsThe League of ExplorersMadness at the Darkmoon FaireMarch of the Lich KingMean Streets of GadgetzanMercenariesMurder at Castle NathriaOne Night in KarazhanPath of ArthasRastakhan's RumblePromoRise of ShadowsSaviors of UldumScholomance AcademyThe Boomsday ProjectThe Grand TournamentThe WitchwoodTITANSUnited in StormwindVoyage to the Sunken CityWhispers of the Old GodsCoreMolten Giant (most commonly seen in Handlock and its variants) can make it wise to hold off damage until lethal is within reach; Ashes of OutlandBasicBlackrock MountainClassicHero SkinsNaxxramasDemon Hunter InitiateDescent of DragonsFestival of LegendsForged in the BarrensFractured in Alterac ValleyGalakrond's AwakeningGoblins vs GnomesLegacyLegacyJourney to Un'GoroKnights of the Frozen ThroneKobolds & CatacombsThe League of ExplorersMadness at the Darkmoon FaireMarch of the Lich KingMean Streets of GadgetzanMercenariesMurder at Castle NathriaOne Night in KarazhanPath of ArthasRastakhan's RumblePromoRise of ShadowsSaviors of UldumScholomance AcademyThe Boomsday ProjectThe Grand TournamentThe WitchwoodTITANSUnited in StormwindVoyage to the Sunken CityWhispers of the Old GodsCoreIce Block can similarly make lethal calculations important, while Ashes of OutlandBasicBlackrock MountainClassicHero SkinsNaxxramasDemon Hunter InitiateDescent of DragonsFestival of LegendsForged in the BarrensFractured in Alterac ValleyGalakrond's AwakeningGoblins vs GnomesLegacyLegacyJourney to Un'GoroKnights of the Frozen ThroneKobolds & CatacombsThe League of ExplorersMadness at the Darkmoon FaireMarch of the Lich KingMean Streets of GadgetzanMercenariesMurder at Castle NathriaOne Night in KarazhanPath of ArthasRastakhan's RumblePromoRise of ShadowsSaviors of UldumScholomance AcademyThe Boomsday ProjectThe Grand TournamentThe WitchwoodTITANSUnited in StormwindVoyage to the Sunken CityWhispers of the Old GodsCoreIce Barrier can make it wise to use direct damage rather than character attacks to remove the last few points of Health. Ashes of OutlandBasicBlackrock MountainClassicHero SkinsNaxxramasDemon Hunter InitiateDescent of DragonsFestival of LegendsForged in the BarrensFractured in Alterac ValleyGalakrond's AwakeningGoblins vs GnomesLegacyLegacyJourney to Un'GoroKnights of the Frozen ThroneKobolds & CatacombsThe League of ExplorersMadness at the Darkmoon FaireMarch of the Lich KingMean Streets of GadgetzanMercenariesMurder at Castle NathriaOne Night in KarazhanPath of ArthasRastakhan's RumblePromoRise of ShadowsSaviors of UldumScholomance AcademyThe Boomsday ProjectThe Grand TournamentThe WitchwoodTITANSUnited in StormwindVoyage to the Sunken CityWhispers of the Old GodsCoreReno Jackson and Ashes of OutlandBasicBlackrock MountainClassicHero SkinsNaxxramasDemon Hunter InitiateDescent of DragonsFestival of LegendsForged in the BarrensFractured in Alterac ValleyGalakrond's AwakeningGoblins vs GnomesLegacyLegacyJourney to Un'GoroKnights of the Frozen ThroneKobolds & CatacombsThe League of ExplorersMadness at the Darkmoon FaireMarch of the Lich KingMean Streets of GadgetzanMercenariesMurder at Castle NathriaOne Night in KarazhanPath of ArthasRastakhan's RumblePromoRise of ShadowsSaviors of UldumScholomance AcademyThe Boomsday ProjectThe Grand TournamentThe WitchwoodTITANSUnited in StormwindVoyage to the Sunken CityWhispers of the Old GodsCoreTree of Life are two especially powerful counters to aggro decks, effectively reseting the game at full mana, with the aggro player's resources already depleted, but the control player just warming up. Failing to anticipate these plays can lead to the aggro player exhausting their burn, making it often wiser to hold off until lethal can be reached that turn.

Attitudes

Aggro decks are best known for their primary strategy: going face. Because of this, aggro decks are sometimes dismissed by parts of the player base as being "mindless", especially "face" decks that focus almost exclusively on hero damage. This is also not helped by the speed and apparent ease with which such decks achieve victory when successful.

However, high level Hearthstone players have noted that there are certain skills which are often underrated when playing aggressive decks. Minion positioning, the consideration of when to and when not to trade, the ability to maximize damage, and how to set up the final push for damage are all crucial for high level aggro play. While most attacks may be directed at the face, the decision of which card to play and when to redirect effects at minions instead of the enemy hero make face decks as challenging to play as many other decks, and their emphasis on speed at the expense of longevity makes early victory not only a possibility but also their only chance at success.

As noted above, such decks are also far from invincible, and depending on the current meta various counter-decks are usually available.