hearthstone

The tutorial is the initial experience designed to introduce players to Hearthstone. It is composed of six 'missions', and must be completed before the player can play Hearthstone properly. The tutorial comprises a kind of introductory game mode with reduced gameplay and helpful instructions.

Once the tutorial is completed, the player is taken to the main menu for the first time and awarded a series of 5 quests to play games in the practice mode or constructed. The player is then able to play Hearthstone as they wish, although they are encouraged to start with practice mode. While the tutorial is over, additional guidance is provided on each new screen and during the player's first match, explaining features such as the mulligan and The Coin, effectively resulting in an extended tutorial in the game's native environment. The tutorial is the first and most critical part of the game's new player experience.

The tutorial is presented the first time a player opens the game in any region. While the tutorial is designed to only be played once, it can be replayed by clicking the (?) icon while viewing the practice mode in the Solo Adventures menu.

Gameplay

Each 'mission' takes the form of a battle against a special enemy hero, or boss. The player controls Jaina Proudmoore, and the story follows her as she learns the basics of Hearthstone. Compared to normal play the tutorial is heavily directed, with the player's actions limited to a few possibilities. Basic game elements are added with each mission, slowly introducing the basics with helpful tips and instructions. Each mission also features substantial dialogue between Jaina and her opponent (see boss pages for transcripts).

Between each boss encounter, a unique "Mission Progress" interface ("The Journey Begins") is displayed, listing the defeated bosses and providing a review of the main element of the last encounter's lessons. If the player loses a match, after the Defeat screen they will immediately return to the Mission Progress interface as it appeared following their last victory. Challenging a boss for the second time may produce a different introductory message, highlighting the likely cause of the player's failure.

The tutorial features only Basic cards, and boss cards unique to the tutorial itself. Each mission rewards copies of a new card; however, since all Basic cards are automatically included in the player's collection, this is purely to highlight that the card will feature in the next encounter.

Differences from regular play

Several changes to the usual rules apply during tutorials to provide flavor, simplify gameplay, and/or make the missions easier than facing a regular opponent:

Additional restrictions on player decisions are in place at first, and are gradually removed as the player progresses through the tutorial.

The player receives written and spoken advice throughout all missions (see below), but is not forced to follow it except as described above.

Guidance and displays

Each mission provides substantial guidance both through Jaina's spoken dialogue and through visual cues such as arrows, highlights, and text tooltips. These are provided either in addition to or in place of the tooltips and visual cues seen in regular play.

Various standard tooltips and guidance systems are also altered during the various missions:

Bosses

The following bosses are fought in sequence.

Hogger

Defeat Hogger! "Play minions and use them to attack Hogger. Deal enough damage and you win!"

Hogger has three unique minions, as well as one unique spell. Player actions are tightly controlled, making the encounter impossible to lose. Fighting him illustrates the basic mechanics of playing minions and spells, attacking, and taking damage, specifically focusing on Attack, Health and mana cost.

Millhouse Manastorm

Get Millhouse! "Expend your Mana each turn to crush this annoying gnome!"

Millhouse Manastorm, unlike most bosses, has no unique cards. He uses most of the same spells as the player, but no minions. Players have slightly more choice in their actions compared to Hogger, but winning is still guaranteed. Each turn Millhouse plays removal or direct damage spells, and boasts about how he will soon have enough mana to play a very powerful 10 mana card. However, he is defeated before he is able to do this. This encounter is intended to teach about Mana Crystal accumulation and mana usage, and also hints at the value of minions compared to spells. It also contains the first minion ability (Raid Leader) and corresponding enchantment.

Lorewalker Cho

Lorewalker Cho: "When minions fight each other, they *both* take damage."
"Kill enemy minions before they become a problem!" (Second attempt)

Lorewalker Cho comes with two unique spells and two unique minions. Unlike the first two bosses, this fight can be lost, but is still very easy as long as some cards are played each turn. It is designed to teach how to trade minions effectively, and to focus on enemy minions and not just deal face damage. It also contains the first usage of Battlecries and healing effects. With mostly unrestricted actions, this is the first fight where it is possible to exhaust the heroes' decks.

King Mukla

Hail to the King: "Don't understand a card? Mouse-over it!"

King Mukla brings a minor unique minion and spell, plus the very powerful, unique Mukla's Big Brother. This demonstrates the value of Taunt minions, in conjunction with the strategy of rushing the enemy instead of smashing weak minions into a superior one. Despite this, it is not difficult to kill Mukla's Big Brother and then win. Most of the tutorial restrictions on gameplay are lifted at this point. This is the first opportunity for the player to use Taunt, Charge, heals and buffs on their own minions. The encounter also introduces mousing over cards for extra information, featuring a unique animated version of the usual ability tooltips.

Hemet Nesingwary

Welcome to the Jungle: "Kill his minions or he'll overwhelm you!"

Hemet Nesingwary introduces Hero Powers, with the player gaining access to Fireblast for the first time, and Nesingwary using the functionally identical Shotgun Blast. The encounter teaches the use of Hero Powers and tactical value of Fireblast. Nesingwary has one unique minion type - Crazed Hunters

Illidan Stormrage

The Betrayer: "This fight is totally not fair. Blame the terrible game designers."

Illidan Stormrage is the final tutorial boss. The encounter features the first weapons, and teaches the player about their use and Durability. By far the hardest of the tutorial matches, the encounter is still easy for experienced players. Illidan has two unique minions, one unique spell, and two unique weapons, as well as a powerful Hero Power.

Decks

The following are the decks used by your hero in each of the following missions, in order. In the first two missions, restrictions force the player to kill the boss before more cards can be drawn.

Hogger Millhouse Manastorm Lorewalker Cho King Mukla Hemet Nesingwary Illidan Stormrage
Murloc Raider Murloc Raider Murloc Raider Murloc Raider Stonetusk Boar River Crocolisk
Bloodfen Raptor Fireball Bloodfen Raptor Wolfrider Polymorph Nightblade
River Crocolisk Bloodfen Raptor Raid Leader Fireball Sen'jin Shieldmasta Wolfrider
Bloodfen Raptor Raid Leader Arcane Explosion Wolfrider Nightblade Sen'jin Shieldmasta
Fireball Arcane Intellect Raid Leader Stonetusk Boar Wolfrider Reckless Rocketeer
Fireball River Crocolisk River Crocolisk River Crocolisk Raid Leader Voodoo Doctor
Bloodfen Raptor Murloc Raider Voodoo Doctor Goldshire Footman Sen'jin Shieldmasta
Raid Leader Arcane Intellect Raid Leader Stonetusk Boar Goldshire Footman
Arcane Explosion Magma Rager Novice Engineer Arcane Explosion Arcane Explosion
Murloc Raider Oasis Snapjaw Sen'jin Shieldmasta Polymorph Magma Rager
Fireball Novice Engineer Goldshire Footman River Crocolisk Boulderfist Ogre
Nightblade Arcane Intellect Sen'jin Shieldmasta Novice Engineer
Fireball Arcane Explosion Bloodfen Raptor Arcane Explosion
Arcane Intellect Bloodfen Raptor Arcane Intellect Fireball
Boulderfist Ogre Sen'jin Shieldmasta Fireball Voodoo Doctor
Fireball Goldshire Footman River Crocolisk Murloc Raider
Nightblade Arcane Intellect Novice Engineer Polymorph
Novice Engineer Fireball Magma Rager Reckless Rocketeer
Boulderfist Ogre Nightblade Voodoo Doctor Raid Leader
Magma Rager Boulderfist Ogre Boulderfist Ogre Murloc Raider
Oasis Snapjaw Magma Rager Arcane Intellect River Crocolisk
Arcane Explosion Arcane Explosion Voodoo Doctor Polymorph
Bloodfen Raptor Murloc Raider Novice Engineer Fireball
Raid Leader Bloodfen Raptor Boulderfist Ogre Raid Leader
Fireball River Crocolisk Raid Leader Arcane Intellect
Murloc Raider Raid Leader Arcane Explosion Wolfrider
River Crocolisk Voodoo Doctor Goldshire Footman Bloodfen Raptor
Oasis Snapjaw Stonetusk Boar Murloc Raider Arcane Intellect
Magma Rager Boulderfist Ogre Bloodfen Raptor Stonetusk Boar
Boulderfist Ogre Nightblade Wolfrider Nightblade

Boss cards

As well as various regular cards, the tutorial features 23 unique cards and Hero Powers not available in regular play. Cargo Query Error: Error: Table Card not found.

Design

The original design goal of the tutorial was to teach players just enough to start playing Hearthstone. Eric Dodds explains, "As long as the player has learned enough to actually start playing the real game, we didn't want to teach them anything else [in the tutorial] ... rather than teaching them everything that they needed to know to play the game ... in the long run."[1] This was intended to get players through the initial learning stage "quickly and painlessly", with players learning more advanced rules once they were playing the game proper, and "having a good time figuring it out".[1]

The developers hold ongoing testing to improve the tutorial as part of the new player experience.[2] During the testing hundreds of new players are filmed trying the game; the developers then watch the sessions and ask the testers about their experiences.[2] This type of feedback has been used to "tweak" the tutorial since the game's alpha.[2]

One of the most critical mechanics taught by the tutorial is Taunt. Previously one of the most common reasons new players left the game, according to Ben Brode a "shocking percentage of players" used to finish the tutorial without understanding Taunt, or even "get stuck" in the King Mukla encounter due to the mechanic.[2] Ambiguous emotes - "I must attack that minion with Taunt" - are cited as the main issue, and have since seen updates.[2]

Trivia

Patch changes

References

 
  1. 1.0 1.1 Hearthstone: 10 Bits of Design Wisdom, Eric Dodds, Game Developer's Conference 2014, 24m15s of the video
  2. 2.0 2.1 2.2 2.3 2.4 Ben Brode on Twitter. (2015-03-06). 
  3. Ben Brode on Twitter. (2016-07-26). 
  4. Ben Brode on Twitter. (2016-04-24).