hearthstone
For cards that destroy other cards in the hand and deck, see Remove from game.

Destroying a minion, weapon, or location removes it from play. Only minions and locations currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player's hand and from the game, but does not destroy it. The destruction of a minion is often referred to as 'killing' or 'dying'. Destroying the enemy hero will conclude the match. The exception to this is Ashes of OutlandBasicBlackrock MountainClassicHero SkinsNaxxramasDemon Hunter InitiateDescent of DragonsFestival of LegendsForged in the BarrensFractured in Alterac ValleyGalakrond's AwakeningGoblins vs GnomesLegacyLegacyJourney to Un'GoroKnights of the Frozen ThroneKobolds & CatacombsThe League of ExplorersMadness at the Darkmoon FaireMarch of the Lich KingMean Streets of GadgetzanMercenariesMurder at Castle NathriaOne Night in KarazhanPath of ArthasRastakhan's RumblePromoRise of ShadowsSaviors of UldumScholomance AcademyThe Boomsday ProjectThe Grand TournamentThe WitchwoodTITANSUnited in StormwindVoyage to the Sunken CityWhispers of the Old GodsCoreMajordomo Executus.

Destroy effects are effects which directly destroy a minion, hero, weapon, Secret, or location removing it from play regardless of its stats and enchantments, and without dealing damage to it.

Destruction

Cards can be destroyed in several ways. Regardless of the method used, the results are the same.

Consequences

Notes

Destroy effects

Notes

Cards that destroy

For Wild format listings, see Destroy/Wild format

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Cards that destroy specific targets

Destroy effects can be categorized by which types of targets they destroy.

Minions

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Minions that self-destroy

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Weapons

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Secrets

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Mana Crystals

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Hero

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Locations

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Related cards

For Wild format listings, see Destroy/Wild format

The below cards have synergy with minion death.

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Trivia

References

 
  1. Hearth Trolden (2014-07-09). Funny and Lucky Moments - Hearthstone - Ep. 53
  2. Tested by jerodast on 9-8-2015: Without ever letting a friendly minion die, allowed hand to grow to 10 cards, and then overdrew two minions. Played Resurrect; no minion was summoned.