hearthstone
Spell Damage
Your spells deal extra damage.
A , with purple sparkles to signal its Spell Damage bonus

A Ashes of OutlandBasicBlackrock MountainClassicHero SkinsNaxxramasDemon Hunter InitiateDescent of DragonsFestival of LegendsForged in the BarrensFractured in Alterac ValleyGalakrond's AwakeningGoblins vs GnomesLegacyLegacyJourney to Un'GoroKnights of the Frozen ThroneKobolds & CatacombsThe League of ExplorersMadness at the Darkmoon FaireMarch of the Lich KingMean Streets of GadgetzanMercenariesMurder at Castle NathriaOne Night in KarazhanPath of ArthasRastakhan's RumblePromoRise of ShadowsSaviors of UldumScholomance AcademyThe Boomsday ProjectThe Grand TournamentThe WitchwoodTITANSUnited in StormwindVoyage to the Sunken CityWhispers of the Old GodsCoreWrath of Air Totem, with purple sparkles to signal its Spell Damage bonus

Spell Damage is an ability which boosts the overall damage of spells by the listed amount.

Sources of Spell Damage are indicated by purple sparkles around their portaits.

Notes

A video explaining spell damage in Hearthstone made by the Curse Gamepedia YouTube Channel.

Strategy

Mousing over a friendly source of Spell Damage will highlight any cards affected by Spell Damage, indicated by purple sparkles

Mousing over a friendly source of Spell Damage will highlight any cards affected by Spell Damage, indicated by purple sparkles

Spell Damage is a valuable quality for classes which use damaging spells. The mage, rogue and shaman classes are good examples, but every class has damaging spells and can therefore benefit from it. Spell Damage is especially important to control decks such as Freeze Mage and Miracle Rogue, as well as spell-related aggro decks such as Aggro Shaman.

Like most card text effects, Spell Damage takes effect as soon as the related minion comes into play. This makes order of play very important, and allows you to quickly unload a flurry of buffed attacks in one turn, if you have the mana to spare. This is particularly possible with low mana cost minions such as Ashes of OutlandBasicBlackrock MountainClassicHero SkinsNaxxramasDemon Hunter InitiateDescent of DragonsFestival of LegendsForged in the BarrensFractured in Alterac ValleyGalakrond's AwakeningGoblins vs GnomesLegacyLegacyJourney to Un'GoroKnights of the Frozen ThroneKobolds & CatacombsThe League of ExplorersMadness at the Darkmoon FaireMarch of the Lich KingMean Streets of GadgetzanMercenariesMurder at Castle NathriaOne Night in KarazhanPath of ArthasRastakhan's RumblePromoRise of ShadowsSaviors of UldumScholomance AcademyThe Boomsday ProjectThe Grand TournamentThe WitchwoodTITANSUnited in StormwindVoyage to the Sunken CityWhispers of the Old GodsCoreKobold Geomancer. Even if your opponent removes your minion the next turn, you will still have gotten some use from them.

Note that while many varieties of Spell Damage minion exist, almost all of them offer the same bonus: Spell Damage +1. This means the difference between a Ashes of OutlandBasicBlackrock MountainClassicHero SkinsNaxxramasDemon Hunter InitiateDescent of DragonsFestival of LegendsForged in the BarrensFractured in Alterac ValleyGalakrond's AwakeningGoblins vs GnomesLegacyLegacyJourney to Un'GoroKnights of the Frozen ThroneKobolds & CatacombsThe League of ExplorersMadness at the Darkmoon FaireMarch of the Lich KingMean Streets of GadgetzanMercenariesMurder at Castle NathriaOne Night in KarazhanPath of ArthasRastakhan's RumblePromoRise of ShadowsSaviors of UldumScholomance AcademyThe Boomsday ProjectThe Grand TournamentThe WitchwoodTITANSUnited in StormwindVoyage to the Sunken CityWhispers of the Old GodsCoreDalaran Mage and an Ashes of OutlandBasicBlackrock MountainClassicHero SkinsNaxxramasDemon Hunter InitiateDescent of DragonsFestival of LegendsForged in the BarrensFractured in Alterac ValleyGalakrond's AwakeningGoblins vs GnomesLegacyLegacyJourney to Un'GoroKnights of the Frozen ThroneKobolds & CatacombsThe League of ExplorersMadness at the Darkmoon FaireMarch of the Lich KingMean Streets of GadgetzanMercenariesMurder at Castle NathriaOne Night in KarazhanPath of ArthasRastakhan's RumblePromoRise of ShadowsSaviors of UldumScholomance AcademyThe Boomsday ProjectThe Grand TournamentThe WitchwoodTITANSUnited in StormwindVoyage to the Sunken CityWhispers of the Old GodsCoreArchmage (and the justification for the extra mana cost) lies only in Attack and Health values, not in their actual ability to boost spell damage. This can make low-cost Spell Damage minions an appealing choice, allowing you to rapidly and cheaply put them into play, ideally in immediate combination with some damaging spells.

Players will generally want to protect their Spell Damage minions, and may not wish to summon them until they have a sturdy Taunt in place, although this does not of course protect them from spells and other effects. Conversely, attacking players will often want to dispose of Spell Damage minions as quickly as possible, before their owner can put their bonus damage to good use.

This can make Spell Damage minions good lures for removal, as well as neutralisation through Silences and transform effects. Spell Damage minions often function as soft taunts, drawing the priority fire of your opponent while other targets are ignored. In less than ideal circumstances, this is as good a use of a Spell Damage minion as any, especially if you have other Spell Damage minions on the way, have no spells in your hand, or have already used most of those in your deck.

Trivia

Cards with Spell Damage

For Wild format listings, see Spell Damage/Wild format

Collectible

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Uncollectible

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Sources of Spell Damage

For Wild format listings, see Spell Damage/Wild format

Spell Damage-generating cards

This section lists cards which generate Spell Damage cards. Cargo Query Error: Error: Table Card not found.

Spell Damage-granting cards

This section lists cards which grant the Spell Damage ability to other characters or to itself. Cargo Query Error: Error: Table Card not found.

Related cards

For Wild format listings, see Spell Damage/Wild format

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Achievements

Name Requirements Rewards
D-A-M-A-G-E (1/5) Play 10 minions with Spell Damage. 10 Achievement Point.png
D-A-M-A-G-E (2/5) Play 30 minions with Spell Damage. 10 Achievement Point.png
D-A-M-A-G-E (3/5) Play 100 minions with Spell Damage. 10 Achievement Point.png
D-A-M-A-G-E (4/5) Play 300 minions with Spell Damage. 10 Achievement Point.png
D-A-M-A-G-E (5/5) Play 1000 minions with Spell Damage. 20 Achievement Point.png

Patch changes

References